This game is playable using either keyboard and mouse, or the arrow keys and Z/X/C.




E̴R̷R̴O̶R̵:̴ ̸B̷O̷O̵T̶L̴O̶O̶P̸ ̶D̴E̷T̷E̸C̸T̷E̴D̵

Electrocute your enemies and loop around the
circuit in this shocking roguelike game!

How many viruses will you destroy before perishing?

Made in 4 days for the GMTK Game Jam 2025
Theme: "LOOP"


Credits:





Published 1 day ago
StatusReleased
PlatformsHTML5
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
AuthorsTetraminose, datagoblin, sunnexo, Cruise Elroy, Stellazium
GenreAction
Made withGameMaker
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse

Download

Download
BOOTLOOP.zip 76 MB

Comments

Log in with itch.io to leave a comment.

Great execution! Here's my feedback :

- Enemy hit boxes are great for the player, as they're small, allowing us to move adequatelly around the enemies. But sometimes, when the enemies are close to the lasers, even if technically they're not being hit, they seem to be supposed to.

- I like the balancing of your upgrades, but I have a hard time seeing the difference between level 0, 1, 2, etc. of the begs - maybe a time description would help?

- The UI sprite for the bombs looks like an enemy boss counter. When I placed a bomb, I then understood its significance - but maybe that's just me because I'm too tired right now! :D

- Later in the game, the bomb radius gets so large that it leaves you stuck in corners. Since enemies spawn so close to you, it’s almost impossible to dash into the bomb to avoid getting hit. The combination of the large radius and close enemy spawns makes survival really difficult.

- Your HP UI is far from the gameplay, and when you're looking away from your character, it’s hard to spot. This can distract you from the action and make it difficult to keep track of your health.

- When you make a reflex angle with your pegs, the yellow area of the mesh extends outside of bounds, which means it’s not covered by the laser borders. This creates a weird visual cue.

- The enemy that attacks pegs moves so fast that your circuit often breaks. As the enemies start covering more space, it becomes harder to make shorter circuits, especially when the game progresses and more enemies appear on screen.

That's all! Your game is great, cohesive, catchy and intensive!

(+3)

Amazing game from every point of view, catchy gameplay and cool pixelart!

I'm so happy you liked it friend, thank you <3

(1 edit) (+2)

I love it! Everything feels so cohesive, from the game art, UI, music, gameplay and design, it all blends so well. The sound design and music are exceptional, and I can't help but be a little bit envious 😅. 

The gameplay reminds me a little bit of Brotato, with the fast-paced indirect enemy-dodging combat. I'd legitimately buy and play this (especially if it released on Steam with achievements)!


Fantastic job all around.

(+2)

Incredible. Everything about this feels right. The music integrated with the graphics, the various elements tied into the circuitry, and the gameplay loop is so tight.

(+1)

Thank you for playing my friend, glad to see you liked it <3

means a lot coming from you polyducks! 

(+2)

Really fun! I love how the menus move at the rythm of the music.