
BOOTLOOP
This game is playable using either keyboard and mouse, or the arrow keys and Z/X/C.
E̴R̷R̴O̶R̵:̴ ̸B̷O̷O̵T̶L̴O̶O̶P̸ ̶D̴E̷T̷E̸C̸T̷E̴D̵
Electrocute your enemies and loop around the
circuit in this shocking roguelike game!
How many viruses will you destroy before perishing?
Made in 4 days for the GMTK Game Jam 2025
Theme: "LOOP"
Soundtrack
Listen to the soundtrack on Soundcloud:
https://soundcloud.com/sunnyxosauce/sets/bootloop-ost
Credits:
- PIXEL ART: Tetraminose - DataGoblin
- PROGRAMMING: Cruise Elroy
- MUSIC & SFX: Sunnexo
- CONCEPT ART & BANNER: Stellazium
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.9 out of 5 stars (71 total ratings) |
Authors | Tetraminose, datagoblin, sunnexo, Cruise Elroy, Stellazium |
Genre | Action |
Made with | GameMaker |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Download
Download
BOOTLOOP.zip 76 MB
Comments
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like it how you can die on title screen 🤕
pls add more enemies
like the sound effects! game is great!
Really fun game! Please add full screen mode!
It's really fun to play! Congrats to developers <3
Would like to see what a full game would look like!
Made a video
Incredibly addicting and very charming game!
Made it to level 16 and I'm ready for some more!
Made it to level 25!
Pro-tip: max out the viruses spawn slower and pegs recharge faster, then get some movement, dash, hp and circuit damage. 1-2 extra bombs for dealing with line cutters and emergencies. A few extra pegs to always have options for a bigger loop and a smaller loop inside (while the big one is active).
Level 30 is apparently my limit. Good hustle!
game is way too easy. 5619 score. i had to killmyself because the game would never end. cool game though
Simply amazing!!
SUCH A GOOD GAME! I could only get level 11, but had an awesome time
MASTAPIECE
<3
it's sooo addictive! my fave entry so far
MASTAPIECE
this game is amazing! and the animations are so smooth despite them being pixels! how do u guys do that!
MASTERPIECE
I looooooooooooooooooooooooooooove BOOTLOOP
this game rocks c: it feels like a classic flash game you could play for hours
the gameplay is engaging and has enough of a challenge to be fun and the animations and art all feel so chunky and fun
Bestie!!!!!!!Thank you so much for playing Slug, I'm really happy to see you liked it so much <3
COOL!!
It's amazing, very creative. I wanted to ask how did you implemented visuals moving up and down with music? Just synced animation speed with music bpm, and start at the same time? Or used some sort of music analyzer and trigger movement on beat?
I absolutely love the music and art. The gameplay reminds me a bit of another game I played called Solevoin. Very cool.
Incredible work. My personal favorite of the game jam. I keep coming back to this one! Just the best all around game! Got to 1065 score!
I really wish I played this during the jam. I probably would've given it 5 in pretty much everything lol
I love how dynamic this feels. All of the upgrades also just felt right and made things more fun
I don't really have anything else to say lol. Y'all made something killer here
Impressive and cool. It would make a great game for portable consoles (old Nintendo ones, or the retrohandhelds).
This is my favourite game out of the game jam. well done!
I liked it a lot, very fun and chaotic! loved the pixel art and the music!
Yo, everything's amazing! Gameplay that sucks you in right away, visuals that look so good they are probably edible and super cool music.
As a note; I don't know if all upgrades are equally randomized, but I wish the enemy spawn slower was more frequent, as I barely got any and I find it pretty much mandatory to get to high levels.
Insane quality top to bottom - well done team!
Tysm!!
So so SO great!!! The music, the visuals, EVERYTHING! I'm totally following all your future endeavors! (Also would love the OST to get uploaded to Youtube QwQ)
Great execution! Here's my feedback :
- Enemy hit boxes are great for the player, as they're small, allowing us to move adequatelly around the enemies. But sometimes, when the enemies are close to the lasers, even if technically they're not being hit, they seem to be supposed to.
- I like the balancing of your upgrades, but I have a hard time seeing the difference between level 0, 1, 2, etc. of the begs - maybe a time description would help?
- The UI sprite for the bombs looks like an enemy boss counter. When I placed a bomb, I then understood its significance - but maybe that's just me because I'm too tired right now! :D
- Later in the game, the bomb radius gets so large that it leaves you stuck in corners. Since enemies spawn so close to you, it’s almost impossible to dash into the bomb to avoid getting hit. The combination of the large radius and close enemy spawns makes survival really difficult.
- Your HP UI is far from the gameplay, and when you're looking away from your character, it’s hard to spot. This can distract you from the action and make it difficult to keep track of your health.
- When you make a reflex angle with your pegs, the yellow area of the mesh extends outside of bounds, which means it’s not covered by the laser borders. This creates a weird visual cue.
- The enemy that attacks pegs moves so fast that your circuit often breaks. As the enemies start covering more space, it becomes harder to make shorter circuits, especially when the game progresses and more enemies appear on screen.
That's all! Your game is great, cohesive, catchy and intensive!
Amazing game from every point of view, catchy gameplay and cool pixelart!
I'm so happy you liked it friend, thank you <3
super high praise coming from you Bat! Glad you enjoyed it!
I love it! Everything feels so cohesive, from the game art, UI, music, gameplay and design, it all blends so well. The sound design and music are exceptional, and I can't help but be a little bit envious 😅.
The gameplay reminds me a little bit of Brotato, with the fast-paced indirect enemy-dodging combat. I'd legitimately buy and play this (especially if it released on Steam with achievements)!
Fantastic job all around.
Incredible. Everything about this feels right. The music integrated with the graphics, the various elements tied into the circuitry, and the gameplay loop is so tight.
Thank you for playing my friend, glad to see you liked it <3
means a lot coming from you polyducks!
~<3
Really fun! I love how the menus move at the rythm of the music.